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SAMPLE.CFG
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INI File
|
1996-09-27
|
9KB
|
324 lines
[Board]
* Squares per side is the number of rows and columns on the board
Squares per side=17
* The board layout is represented by a letter or . for each square
* . is normal square
* d is 2X LETTER POINTS
* t is 3X LETTER POINTS
* q is 4X LETTER POINTS
* D is 2X WORD POINTS
* T is 3X WORD POINTS
* Q is 4X WORD POINTS
* C is Center
* X is Blocked
* (only one space between "row" and number, no other spaces)
row 1=T...dX..Q..Xd...T
row 2=.D...Xt...tX...D.
row 3=..D....d.d....D..
row 4=...D....q....D...
row 5=d...T..XXX..T...d
row 6=XX...q.....q...XX
row 7=.t....t...t....t.
row 8=..d.X..X.X..X.d..
row 9=Q..qX...C...Xq..Q
row 10=..d.X..X.X..X.d..
row 11=.t....t...t....t.
row 12=XX...q.....q...XX
row 13=d...T..XXX..T...d
row 14=...D....q....D...
row 15=..D....d.d....D..
row 16=.D...Xt...tX...D.
row 17=T...dX..Q..Xd...T
* the colors for tiles, squares and text
* colors are red, green, blue
* each number is concentration of that color -
* from 0 (none) to 255 (full)
* "255, 0, 0" is red, "0, 255, 0" is green, "0, 0, 255" is blue
BOARD_COLOR=255, 255, 127
TILE_COLOR=0, 255, 255
TILE_TEXT_COLOR=0, 0, 0
BLANK_TEXT_COLOR=127, 127, 127
DOUBLE_LETTER_COLOR=127, 255, 127
DOUBLE_LETTER_TEXT_COLOR=0, 0, 0
TRIPLE_LETTER_COLOR=63, 191, 63
TRIPLE_LETTER_TEXT_COLOR=0, 0, 0
QUAD_LETTER_COLOR=0, 127, 0
QUAD_LETTER_TEXT_COLOR=255, 255, 255
DOUBLE_WORD_COLOR=255, 127, 0
DOUBLE_WORD_TEXT_COLOR=0, 0, 0
TRIPLE_WORD_COLOR=191, 63, 0
TRIPLE_WORD_TEXT_COLOR=0, 0, 0
QUAD_WORD_COLOR=127, 0, 0
QUAD_WORD_TEXT_COLOR=255, 255, 255
BLOCK_COLOR=0, 0, 0
[Bonus Squares]
* SEPARATOR puts text on separate lines
SEPARATOR=|
* Text for the bonus squares on the board
DOUBLE_LETTER=2X|LETTER|POINTS
TRIPLE_LETTER=3X|LETTER|POINTS
QUAD_LETTER=4X|LETTER|POINTS
DOUBLE_WORD=2X|WORD|POINTS
TRIPLE_WORD=3X|WORD|POINTS
QUAD_WORD=3X|WORD|POINTS
[Captions]
* text for buttons
CAPTION_BLANK=blank:
BUTTON_OK=OK
BUTTON_CANCEL=Cancel
BUTTON_DONE=Done
BUTTON_PASS=Pass
* text for dialog boxes
CAPTION_PLAYER=Player
CAPTION_DUMB=dumb
CAPTION_SMART=smart
CAPTION_LOCAL_MODE=Local / Dial Mode
CAPTION_ANSWER_MODE=Answer Mode
CAPTION_CONNECT=Connect
CAPTION_DISCONNECT=Disconnect
CAPTION_NAME=Name
CAPTION_DRAW_TILES=Draw Tiles
CAPTION_SOUND=Sound
CAPTION_EASY_READ=Easy to Read
CAPTION_ANIMATION=ANIMATION
CAPTION_SLOW=slow
CAPTION_FAST=fast
CAPTION_SHOW_RACKS=Show Racks
CAPTION_ALLOW_HINTS=Allow Hints
CAPTION_TRADE_BLANKS=Trade Blanks
CAPTION_EXCHANGE_4KIND=Exchange 4 of a kind
CAPTION_TOURNAMENT_RULES=Tournament Rules
CAPTION_TIMED=Timed
CAPTION_PASSWORD=Password
CAPTION_TO_REGISTER=To Register, send $12 to:
CAPTION_REGISTERED=Registered
CAPTION_THANK_YOU=Thank you for your support
CAPTION_TILES=Tiles
CAPTION_THINKING1=?
CAPTION_THINKING2=┐
CAPTION_NETWORDZ_FILES=Networdz Files
CAPTION_TEXT_FILES=Text Files
CAPTION_CONFIGURATION_FILES=Configuration Files
CAPTION_DICTIONARY_FILES=Dictionary Files
[Error Messages]
* error message text
DICTIONARY_NOT_FOUND=Dictionary was not found
DICTIONARY_ERROR=Dictionary error
MEMORY_ERROR=Memory Error
WINDOWS_ERROR=Windows Error
INTERNAL_ERROR=Internal Error
WORD_IN_DICTIONARY=%s is in the dictionary
WORD_NOT_IN_DICTIONARY=%s is not in the dictionary
WORD_TOO_SHORT=%s is too short
WORD_TOO_LONG=%s is too long
WORD_FORMAT_ERROR=%s is an invalid word
WORD_NOT_ALPHABETIC=%s is not in alphabetical order
BLANK_LINE=Blank line in import file
INVALID_TEXT_FILE=Invalid text file
WORD_NOT_IN_LINE=Tiles are not in a line
WORD_NOT_CONNECTED=Tiles are not connected
WORD_NOT_ON_CENTER=Word must cover center square
WORD_MULTIPLE=Only one word allowed
NO_TILES_PLAYED=No tiles played
ALL_PLAYERS_NONE=Choose players
NAME_BLANK=Enter Players name
REMOTE_BLANK=Enter IP name/addr
INET_ADDR_INVALID=Player %i - invalid IP name/addr
NO_ANSWER=Player %i - no answer
DISCONNECTED=Player %i - disconnected
WINSOCK_LOAD_ERROR=Could not load WINSOCK
INTERNET_ERROR=Internet Error
REGISTER_ERROR=Password Invalid
INVALID_SAVED_GAME=Not a valid Networdz file
PLAYER_CONNECTED=Player %i is still connected
PLAYER_NOT_CONNECTED=Player %i is not connected
TIME_IS_UP=Time is up
WINSOCK_ERROR=winsock error %s, on %s, Player %i
HELP_NOT_AVAILABLE=Help not Available
LETTERS_WARNING=Warning - Configuration letters = %s
LETTERS_WARNING_2=Dictionary letters = %s
[Font]
* fonts
BOARD_FONT=Arial
TILE_FONT=Arial
INSTRUCTIONS_FONT=Arial
[Instructions]
* Instruction box text
HINT_INSTRUCTIONS=Play %s at row %s, col %s
NO_HINT_INSTRUCTIONS=I could not find a play
CONNECTION_INSTRUCTIONS=Waiting for Connection
COMPUTER - BETWEEN_GAMES_MODE=Ready to Start
COMPUTER - STARTING_MODE=I am picking a tile
COMPUTER - PLAYING_MODE=I am Thinking
COMPUTER - DISCARDING_MODE=I am exchanging tiles
COMPUTER - DRAWING_MODE=I am drawing new tiles
PERSON - BETWEEN_GAMES_MODE=Ready to Start
PERSON - STARTING_MODE=%s, pick a tile to see who starts
PERSON - PLAYING_MODE=%s, play a word
PERSON - DISCARDING_MODE=%s, discard your tiles
PERSON - DRAWING_MODE=%s, draw new tiles
PERSON - HINTING_MODE=I am finding a word for you
REMOTE - BETWEEN_GAMES_MODE=Ready to Start
REMOTE - STARTING_MODE=%s is picking a tile to start
REMOTE - PLAYING_MODE=%s is playing a word
REMOTE - DISCARDING_MODE=%s is discarding tiles
REMOTE - DRAWING_MODE=%s is drawing new tiles
[Language]
* Language specific options
* default dictionary file
Dictionary File=ENGLISH.DCT
* Reverse means rows are from bottom to top
* columns are from left to right
* (this is used for languages that are
* written from right to left)
Reverse Rows=0
Reverse Columns=0
Reverse Hint Rows=0
Reverse Hint Columns=0
Reverse Digits=0
* Upper Lower Case if words lists
* are displayed in lower case
Upper Lower Case=1
* Points on Left if points appear to
* the left of the letter on each tile
Points on Left=1
* Characters for digits, etc
Digits=0123456789:.+-
* Strategy is used by the computer
* when choosing between possible plays
* each strategy is the percentage to
* increase/decrease the points of the play
* for that situation
Blank strategy=-50
Rack Duplicate strategy=+20
Q strategy=+50
S strategy=-30
[Menu]
* text for menus
MENU_GAME=&Game
MENU_NEW_GAME=&New Game
MENU_LOAD_GAME=&Load Game
MENU_SAVE_GAME=&Save Game
MENU_STOP_GAME=S&top Game
MENU_EXIT=&Exit
MENU_TILES=&Tiles
MENU_BLANKS=blanks
MENU_OPTIONS=&Options
MENU_PREFERENCES=&Preferences
MENU_PLAYERS=P&layers
MENU_COMMUNICATE=&Communicate
MENU_RULES=&Rules
MENU_HINT=&Hint
MENU_CHAT=Cha&t
MENU_REGISTER=R&egister
MENU_CONFIGURATION=Con&figuration
MENU_DICTIONARY=&Dictionary
MENU_ADD_DICTIONARY=&Add Dictionary Word
MENU_DELETE_DICTIONARY=&Delete Dictionary Word
MENU_IMPORT_DICTIONARY=&Import Dictionary
MENU_EXPORT_DICTIONARY=&Export Dictionary
MENU_DICTIONARY_FILE=Dictionary &File
MENU_HELP=&Help
MENU_HELP_INDEX=&Index
MENU_HELP_PLAYING=&Playing the Game
MENU_HELP_RULES=&Rules of the Game
MENU_HELP_OPTIONS=&Options
MENU_HELP_DICTIONARY=&Dictionary
MENU_HELP_HELP=Using &Help
MENU_HELP_ABOUT=&About Networdz
[Messages]
* messages text
MSG_START=%s Starts!
MSG_TURN=%s's turn
MSG_STOPPED=Game was stopped
MSG_HOST_QUIT=The Host has quit
MSG_QUIT=%s has quit
MSG_WINNER=%s WINS
MSG_ASK_SAVE=Do you want to save game?
MSG_ENTER_BLANK=Enter Letter for Blank
[Players]
* player type text
NONE=none
COMPUTER=Computer
PERSON=Person
REMOTE=Remote
[Tiles]
* number of blank tiles
Blank Count=3
* Valid Letters
Letters=ABCDEFGHIJKLMNOPQRSTUVWXYZ
* number of tiles in each rack
Tiles per rack=8
* number of tiles for each valid letter
* (may be zero tiles - these letters can be
* represented by blanks)
* number of points for each valid letter
A Tiles=12
A Points=1
B Tiles=2
B Points=4
C Tiles=2
C Points=4
D Tiles=5
D Points=2
E Tiles=16
E Points=1
F Tiles=2
F Points=5
G Tiles=4
G Points=2
H Tiles=2
H Points=5
I Tiles=12
I Points=1
J Tiles=1
J Points=11
K Tiles=1
K Points=7
L Tiles=5
L Points=1
M Tiles=2
M Points=4
N Tiles=8
N Points=1
O Tiles=11
O Points=1
P Tiles=2
P Points=4
Q Tiles=1
Q Points=13
R Tiles=8
R Points=1
S Tiles=8
S Points=1
T Tiles=8
T Points=1
U Tiles=5
U Points=1
V Tiles=2
V Points=5
W Tiles=2
W Points=5
X Tiles=1
X Points=11
Y Tiles=2
Y Points=5
Z Tiles=1
Z Points=13
[Tournament]
* AMERICAN_RULES = 0
* UK_RULES = 1
Rule Basis=0